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Microsoft is done with Xbox One. Qlll Arena--like NFL 2K1 and a few upcoming third-party titles--will prove once and for all whether the DC and its 56K modem can pump out a lag-free online-gaming experience. We really dig the game's new features, too--especially the way you unlock new characters by hunting and fragging them on the game's servers.

Now that's the manly way to play Qlll. Forget about that split-screen stuff. The product of a partnership between publisher Sega, Activision and developer Raster Productions who brought Quake II to the N64 , Qlll is being ported under the watchful eyes of John Carmack and crew at id Software--just above those watchful eyes, to be exact.

They're totally behind this project. Qlll will hit the Dreamcast with all the single-player trials and multiplayer modes--namely Deathmatch, Team Deathmatch and Capture the Flag--of the PC original. It will keep many of the same level maps, as well as include several new arenas.

Up to four players can battle each other in split screen if they don't feel like going online for network play. But Internet deathmatching is Qlll's main draw, and the DC version will let up to 16 players duke it out online. The developers are currently tweaking the game's interface to make picking a game server as user friendly as possible. Instead of listing different ping times, it actually displays a little colored meter.

It'll be different lengths and colors depending on how good the connection is. It will automatically disregard games that are not going to give you optimal gameplay.

At a minimum, PC users will have to download some type of patch. Technically, we're pretty sure we can do it. As long as it's a good experience for both sides, we'll definitely put that feature in there.

Qlll will support a variety of control configurations, including one that lets you use your joypad and keyboard in tandem, much like the mouse-and-keyboard setup PC Quake freaks are so fond of.

But will you be able to use a mouse? The DC version will look at least as good as the PC original. It'll pack new textures and support all the major effects, including curved surfaces, while running at a solid 30 frames per second. You'll even find special VMU display functions, such as messages that pop up during gameplay, a frag counter, an in-game compass and more. But what'll really set this version apart is its collection of characters and the novel, seemingly Pokemon-inspired way you'll open some of them.

You won't be able to open these guys by playing solo. The only way to get them is to go hunting on the Qlll servers. Hawkins said Sega and Raster will leak these character models one at a time on various servers or perhaps even during special E3 tournaments.

Players who unlock the characters in the tourneys will then pass them on in regular games, and eventually the new characters will trickle down to all the servers. No one wants to see Sonic fragged. Yeah, there are better single player first-person shooters out there, but If you have never played multiplayer online deathmatch, prepare for your whole world to change.

This sacred site was a gladiatorial arena that served as entertainment for the Vadrigar people. They demanded bread and circuses, so only the best fighters fought on the battlefield. Quake 3: Arena is a classic first-person shooter.

No role-playing system, no additional mechanics. Only dynamic and brutal action. The gameplay consists in passing circles, which are numbered from Tier 0 to Tier 7. Defeating all opponents at the previous location, the player moves on until he fights the champion of gladiatorial fights - Ziro. The single player campaign consists of battles with bots on 4 different maps, each containing 7 links. When killing opponents, medals drop out for committed actions: headshots, chains of murders, etc.

Quake 3 Arena multiplayer consists of several modes:. Free For All - a classic deathmatch, where each fighter speaks for himself; Team Deathmatch - battles where the team whose member is the last to survive wins; Tournament - one-on-one battles, where the winning participant goes further; Capture The Flag - capture the enemy banner that you want to bring to your base.



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